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Gamer Alert: More than 10 Billion Attacks On Gaming Industry In 2 Years


According to cybersecurity firm Akamai's recent report titled "State of the Internet/Security," the gaming sector has suffered a big hit in the previous two years. Experts have reported around 10 Billion cyberattacks on the gaming industry between June 2018 and June 2020.

Akamai recorded 100 Billion credential stuffing attacks during this period, out of which 10 Billion amount to attacks on the gaming sector. Besides credential stuffing, Akamai also recorded web application attacks. Hackers targeted around 150 Million web application attacks on the gaming sector.

"This report was planned and mostly written during the COVID-19 lockdown, and if there is one thing that's kept our team san; it is constant social interaction and the knowledge that we're not alone in our anxieties and concerns," says the report. Web application attacks mostly deployed SQL injections and LFI ( Local File Inclusion ) attacks as per the latest published report. It is because hackers can sensitive information of users on the game server using SQL and LFI.

The data can include usernames, account info, passwords, etc. Besides this, experts say that the gaming sector is also a primary target for DDoS (distributed denial-of-service) attacks. Between July 2019 and July 2020, Akamai identified 5,600 DDoS attacks, out of which hackers targeted 3000 attacks on the gaming sector. The increase in the attacks can be because most gamers don't pay much attention to cybersecurity.

According to data, 55% of gamers experienced suspicious activity in their accounts. However, just 20% of these gamers expressed concern about the compromise. Around 50% of hacked players feel that security is a mutual responsibility between gamers and gaming companies. 

Akamai emphasized their concern over the gaming sector becoming an easy target for the hackers. According to Akamai's report, "Web attacks are constant. Credential stuffing attacks can turn data breaches from the days of old (meaning last week) into new incidents that impact thousands (sometimes millions) of people and organizations of all sizes. DDoS attacks disrupt the world of instant communication and connection. These are problems that gamers, consumers, and business leaders face daily. This year, these issues have only gotten worse, and the stress caused by them was compounded by an invisible, deadly threat known as COVID-19."

Hackers Attack Gaming Industry, Sell Player Accounts on Darkweb


Generating a tremendous revenue of $120.1 billion in 2019, the gaming industry is one of the largest and fastest-growing sectors. But this success comes at a high cost as it attracts hackers as a potential target. However, cyber-attacks in the video game industry are hard to trace, making the sector vulnerable to cybercriminals in recent times.



About the attacks
As per recent research, there exist covert markets that trade stolen gaming accounts. These trades can generate an unbelievable amount of $1 billion annually with this business. The Fortnite and Minecraft together amount to 70% of what these underground markets make. According to reports, Roblox, Runescape, Fortnite, and Minecraft are responsible for generating $700 annually. Experts at Night Lion security say that hackers selling stolen Fortnite player accounts are making up to $1 million annually.

Recent developments 
Hackers are now operating as a hierarchical organization, appointing designations for different work. The structured enterprise has positions like developers, senior managers, project managers, sales, and public relations to sensationalize their services.

  • The actors are using open cloud services and digital platforms to conduct their business. 
  • The hackers steal in-game inventories like skins, crates, and coupons from player accounts and sell them on the black market for a lower price. 
  • These hackers often target top gaming accounts and steal player profiles to trade them for lower prices in the underground market. 

Recent attacks 

  • Last month, experts found a game named "Fall Guys: Ultimate Knockout," which contained malicious javascript API. It stole data from target players' discord and browser. 
  • In June 2020, around 1.3 million Stalker Online players' accounts were stolen and sold on the dark web later. 
  • In July 2020, a Nintendo leak revealed the game's details before they were officially launched in the market. 


The gaming industry now faces a bigger challenge to protect its community from the rising attacks. A proactive and multi-layered approach can help gamming companies protect their customers, along with products and services. However, gamers should be careful, too, avoiding re-use of the same password on other platforms.